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Maze of the blue medusa pdf free download

Maze of the blue medusa pdf free download
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Maze of the Blue Medusa | RPG Item | RPGGeek


Jul 16,  · The 39 Clues: Cahills vs Vespers Series is the second story arc in The 39 Clues franchise, sequel to the original series (The Clue Hunt).This fantastic young-adult series features 6 adventure books written by bestseller authors—most of the authors also wrote the novels in . Satyr Press, an imprint of Sator Press, was dedicated to publishing innovative and beautiful tabletop RPG books. Edited by Ken Baumann, Satyr's first and only title was Maze of the Blue Medusa. Maze of the Blue Medusa is a dungeon. Maze of the Blue Medusa is art. Maze of the Blue Medusa works with your favorite fantasy tabletop RPGs. And Maze of the Blue Medusa is the madly innovative game book from the award-winning Zak Sabbath of A Red & Pleasant Land and Patrick Stuart of Deep Carbon Observatory.




maze of the blue medusa pdf free download


Maze of the blue medusa pdf free download


Infinite broken night. Milky alien moons. Wavering demons of gold. Held in this jail of immortal threats are three perfect sisters…. Known then that it is the year Future generations shall think themselves accursed they were not here and hold their manhoods cheap whiles any speaks they played Maze of the Blue Medusa.


Go buy it. This is a room dungeon described over pages. Some of her friends maze of the blue medusa pdf free download there. Some nut jobs are running around, maze of the blue medusa pdf free download. Some people are going to be turned off by the flavor of this. If you can handle Planescape then you can handle Maze of the Blue Medusa. And you should. Clearly referring to his own publishing industry, the existence of a work like Maze of the Blue Medusa makes one wonder about the big publishers in our own little niche.


The dreck keeps rolling out from the big names doing work for the big RPG publishers. I have no idea why people tolerate it.


And then something like Maze of the Blue Medusa comes along and you can breathe again. I should retract that last statement. Nothing like Maze of the Blue Medusa has come along before. Patrick has written a lot of great content on his blog as well as putting out the masterful Deep Carbon Observatory. DCO is one of my favorites of all time; a magnificent work of terseness and evocative language with wonderful situations centered around the players characters.


Zak has published a couple of excellent gaming supplements and writes pretty insightful adventure commentary on his blog. His writings are spot on when it comes to adventure design. Will two great tastes taste great together? Of course. I already said they did.


You did go buy this, right? Forgive me while I stick my head up my own ass a bit before I get to the usual bits of reviewing. There are a couple of interesting things going on with this adventure that go beyond my usual review criteria.


First, in relation to DCO, this is different. I think Patrick has published three things so far. Each has been very distinct from the others. Second, the adventure has a different style. A foray into CoC.


And then there was Planescape. It was different, somehow. It maze of the blue medusa pdf free download different assumptions, it had a different feel, maze of the blue medusa pdf free download. It does a bit of the same thing. Maze of the Blue Medusa feels closer to that.


There was this vibe in Caverns of Thracia where things felt a bit … older? A bit more mythic or inspired by things other than Appendix N. A little more classical, in reference to the greek. Maze of the Blue Medusa ramps that up. Mosaics come to life. Things come in threes. Three swords, three sisters, and so on.


This creates, I think, some kind of universal context that almost everyone can relate to. This may be a bit off putting to folks who want their standard orcs and standard ogres to fight their standard Wizards and stands dragonborn fighter in a standard set piece room. It appeals to a different kind of play, a kind of play that I find exciting and wonderful. A play centered around the imagination. Tower of the Stargazer had this, to a certain small degree. One more thing. This plays with format in the same way that the One Page Dungeons do, and in the same way Stonehell does.


The one page dungeons focus on that. Everything is on one page, the DM is never hunting. Stonehell does that also. A couple of pages of introduction for each level just to get you oriented and then everything including the map, on one page.


These format are, I think, all trying to solve the problem with the DM having to take notes. You read the source material, in the case of Stonehell, and then the map and keyed entries, all on the same page, serve as your notes. They trigger you to remember what you read earlier in the more extensive couple of pages about the level. Medusa tries a different formula to do something similar.


Two maps, actually, spread out over two facing pages. One map has pretty pictures on it, along with ONE sentences, usually short, describing the room. The second … Fuck fuck fuck. More on the maps later. The next couple of pages describes the keyed rooms in more detail. IE: one page per section, just like Stonehell.


Ok, meta-gushing is over. Time for specific gushing. Longtime readers will recall that I think that the purpose of the adventure text, the actual language used, is to inspire the DM. One well crafted sentence can do more than pages of boring fact-based dreck in communicating the vibe and feel that the designer is going for.


The most important tool the designer has is the DM. If the designer can communicate the swirling chaos of the idea in their head to the DM, effectively, then the DM can take it and run with it, expanding it, augmenting it.


So many designers fail in this. Not so Maze of the Blue Medusa! Flares and vines grow around and into black soapstone statues depicting the forgotten dead. Even without reading the supplemental text I can picture the scene in my head and I immediately start to expand on it!


The black light of dead stars! A mixture of the dead and black thriving plants. Shades of black. Massive hearts molted with a pulsing green. Constant screaming laughter drifting through all of the surrounding rooms. These descriptions inspire. They make you want to draw others in and have them experience them as well. It is the music of the Moon Man mourning his stolen sons. The encounters proper are creative and full of potential energy. Characters poking about in a ruined scene, full of shadows and potential danger.


A sudden bursting out of a squealing pig. One of the first rooms, available in the preview I believe, is the Starlit Stones. It just IS. Room after room after room, maze of the blue medusa pdf free download. Some one to interact with. Some thing to interact with. Something weird. Something mysterious. One of the great joys of an environment like this is the players having their characters mix and match what they find to overcome obstacles.


Maybe they maze of the blue medusa pdf free download up with some need, later on, to trap someone in a shadow, or sea someone away. Ta da! Goofy plan time!


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D&D5e: Maze of the Blue Medusa - Session 1: Character Creation & Intro

, time: 46:46







Maze of the blue medusa pdf free download


maze of the blue medusa pdf free download

A corn maze or maize maze is a maze cut out of a corn field The maze pdf. The first corn maze was in Annville, Pennsylvania. Corn mazes have become popular tourist attractions in North America, and are a way for farms to generate tourist income The maze pdf. Maze of the Blue Medusa is a dungeon. Maze of the Blue Medusa is art. Maze of the Blue Medusa works with your favorite fantasy tabletop RPGs. And Maze of the Blue Medusa is the madly innovative game book from the award-winning Zak Sabbath of/5(10). Maze of the Blue Medusa is a dungeon. Maze of the Blue Medusa is art. Maze of the Blue Medusa works with your favorite fantasy tabletop RPGs. And Maze of the Blue Medusa is the madly innovative game book from the award-winning Zak Sabbath of A Red & Pleasant Land and Patrick Stuart of Deep Carbon Observatory/5(18).






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